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Clinical Wedding

Designing Theater Through a UX Lens. People come to the theater expecting entertainment. I approached it as a living lab. Beneath the satire and absurdity, I mapped motivations, observed behaviors, and co-created with cast and crew. The goal wasn’t just to stage a comedy—it was to craft an experience that audiences stepped into, felt, and carried with them after the curtain closed.

Theater as UX Lab

From Stage to Experience

Designing Beyond the Curtain

Act 1 Introduction (White) .JPG

Project Details

  • Role: Visual Experience & Brand Designer

  • Year: 2017

  • Team: Director, Choreographer, Actors

  • Platform: The Stage :)

  • Focus: Conversion lift, Immersive experience.

Why I Cared

Most people think theater is about drama. I thought it was about research.
This satiric comedy production was bold, absurd, and unpredictable — but behind the curtain, I applied UX design methodologies to shape the end-to-end experience. My challenge: ensure that audiences (and cast/crew) didn’t just watch a play, but lived it.

Me (left) Director and Choreographer Discussing Project Details.jpg
My Approach.PNG

Research Approach

I treated this production like a product launch:

  • Audience Interviews = User Interviews — uncovering motivations, needs, frustrations.
     

  • Rehearsal Observations = Contextual Inquiry — noting confusion points in real time.
     

  • Feedback Sessions = Co-Creation Workshops — iterating with cast, crew, and test audiences.
     

  • Thematic Analysis = Affinity Mapping — grouping feedback into patterns (connection, fatigue, accessibility).
     

  • Persona Development + JTBD — framing who attends and why what role theater plays in their lives.

Personas + JTBD

1. The Tireless Worker

  • Mid-aged immigrant, rare nights off.
     

  • JTBD: “When I finally get a rare night off, I want an event that’s worth the effort, so I feel recharged and connected.”
     

2. The Curious Connector

  • Second-generation Georgian-American, exploring heritage.
     

  • JTBD: “When I attend cultural events, I want to learn in a fun, social way, so I can feel proud and connected.”
     

3. The Newcomer

  • Young first-generation immigrant, recently arrived.
     

JTBD: “When I go to a cultural event, I want it to feel like home away from home, so I can stay rooted while building my new life.”

Clinical Wedding Personas.png
Clinical Wedding Theater Play Act 2

Design Process

  1. Color Story = Information Architecture
    White = Normalcy (Act I)
    Black = Conflict (Act II)
    Red = Chaos (Act III)
    Colors acted as experience cues, guiding emotions like a design system guides navigation.

  2. Rehearsals = Usability Testing
    Each rehearsal surfaced usability issues (confusing transitions, cultural gaps). We iterated like wireframes

  3. Feedback Loops = Agile Iteration
    Personas shaped design decisions:
    Tireless Workers → shorter intermissions, clear signage.
    Curious Connectors → more embedded cultural context.
    Newcomers → affordability and easier navigation.

  4. End-to-End Flow = Service Design Blueprint
    Ticketing → Arrival → Performance → Socializing → Exit. Each stage tied back to JTBD.​

Performance

By applying qualitative research, personas, and JTBD, this production moved beyond a script — it became an experience that resonated with audiences and scaled to new cities.

Clinical Wedding Final Scene.JPG

Outcomes

One of a kind user experience: exploration, experimentation, excellence.

Launch impact:

  • 60% increase in audience turnout post–NYC debut, enabling a successful multi-city tour.

  • Personas felt validated:
    Tireless Workers: “Worth the night out.”
    Curious Connectors: “I learned something.”
    Newcomers: “It felt like home.”

  • The color-coded acts worked like UX navigation cues — guiding the emotional journey without explanation.

Stage or screen, the rule is the same: design for the humans in the seats.
From backstage chaos to product dashboards, research and design always make the show run smoother.

Theater is live usability testing: real users, real reactions, zero do-overs.

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